↓ Compatible cell phones ↓
Nokia 3230 3250 3600 3620 3650 3660 5500 6260 6600 6620 6630 6670 6680 6681 6682 7610 7650 9300 9500 E50 E60 E61 E70 N70 N71 N72 N73 N80 N90 N91 N92 N93 N-Gage N-Gage QD
Sony Ericsson M600 P800 P900 P910 P990 W950
Motorola A950 A1000
Benq Siemens SX1 P30
Panasonic X700 X800
Samsung D710 D720 D730 Z600
Sendo X X2
Lenovo P930
↓ Full description and features ↓
Audio Player for Symbian OS phones
OggPlay is an audio player for smartphones. OggPlay was initially written for SonyEriccson P800 and then released under the GPL by Leif H. Wilden. In a true open source project, OggPlay has been since ported to several Symbian phones. OggPlay project is hosted in Sourceforge.
OggPlay is a music player for phones running on the Symbian Operating system.
It comes bundled with a .ogg file format decoder, but it detects and uses MMF
plugins which may come built-in your phone or that might have been installed
later on. MP3, AAC, MP4, M4A plugins are supported.
Main features of OggPlay:
+ Plays .ogg audio files
+ Detects and plays audio format supported the phone (MP3, AAC, MP4,M4A)
+ Skins (you can make your own, or use already made ones)
+ User defined hotkeys
+ Autoplay
Features supported varies a lot depending on the phone OggPlay is installed on.
↓ More Information ↓
OggPlay Version
OggPlay is a music player for phones running on the Symbian Operating system. Latest versions comes bundled with a .ogg file format decoder, but it detects and uses MMF plugings which may come built-in your phone or that might have been installed later on.
OggPlay comes in several flavors, depending on HW and Operating System version of the phone it is running on. This text concentrates on Series60 MMF versions. Please consult Oggplay webpage for the other versions, new releases and much more details about OggPlay.
For Series60 phones, two different versions of OggPlay co-exists. One version for phones supporting the MMF, the other one for phones that do not support it.
Technical mambo-jambo: (skip to next paragraph if youre not interested)
MMF (Multimedia Framework) is a feature of Symbian Operating System (SOS) that allows (among other things) 3rd parties to use audio decoder plugins. With MMF, Oggplay can use the phone built-in audio decoders (MP3, AAC, MP4), as well as decoders installed by users. The MMF comes bundled together with the SOS 7.0S and above, in the phone firmware, and can't be installed in phones afterwards.
The user should carefully select which package to install on their phones, depending on their phone type. The table below shows which package you should install depending on your phone model. It is suggested, but not mandatory, to install the MMF Version.
File Format Supported
For phones running Symbian OS 7.0S and over, Oggplay is able to use standard Symbian MMF plugins. These plugins can be either built-in your phone or installed afterward. Since Oggplay is able to both built-in and downloadable plugins, the file formats supported by Oggplay differs from phones to phones. The version of Oggplay that runs on a Symbian OS older than 7.0S does not currently support plugins. This might change in future releases.
Audio Format supported
OggPlay uses the highest audio quality provided by the phone. As a reference, CD sampling rate is 44100 Hz.
Random Ringing Tone
The .ogg plugin provided with this release can be used as a random ringing tone : everytime a phone call is received, the ringing tone played will be randomly choosen from the list of available .ogg files in the device. To enable this random ringing tone, the following must be done:
* Copy the file random_ringing_tone.ogg provided in the release package to your phone, in the same directory where the file you wish to use as random ringing tones. The random ringing tone will be choosen only from that directory.
* Select the file random_ringing_tone.ogg to be your ringing tone. The way to do this depends on your device. But it's usually from the profile menu, or from the phone's music player.
* When you will receive a phone call, the tone will be selected from the .ogg files found in same directory than the random_ringing_tone.ogg. The song played should be different everytime you get a call.
A word of warning... This feature relies a lot on your HW Firmware. It might not work, and there are no guarantees that it will work in all situations.
↓ What's new? ↓
What's new in Release 1.6.7:
--------------------------
Fixed ringtone low volume
Added support for double resolution skins
(N90 users should install mcNuOggPlayN90.sis)
What's new in Release 1.6.6:
--------------------------
More bug fixes
Added volume boost
Added support for double resolution (N90).
This is untested (N90 beta testers required!)
What's new in Release 1.6.5:
--------------------------
WAV, AMR, M4a support.
Several bug fixes.
What's new in Release 1.6.4:
--------------------------
Winamp playlist support.
Few bugs squashed.
What's new in Release 1.6.3:
--------------------------
Fix for the too long filename crahsing the MMFController.
Somehow faster file scan.
What's new in Release 1.6.2:
--------------------------
The ogg plugin can be used as a "random" ringing tone: everytime a phone call
is received, the ringing tone played will be randomly choosen from the list
of available .ogg files in the device. The file ReadMeFirst.html gives the
instructions for creating the ramdom ringing tones.
Fixed the crackling & popping sound (most notably on 6600, but also heard on
some other phones as well) that was introduced in release 1.6.1.
What's new in Release 1.6.1:
--------------------------
Ogg files can now be reliably used as ringing tone.
Support for bluetooth headset.
This adress a feature of previous versions where ogg files could be set as ringing tone,
but they were simply not ringing when call was received. This has been fixed. And as expected,
when using ogg as ringing tone, vibration will work, if enabled.
Proper functionality of ringing tones has been verified on 2 different firmware versions of 6600,
and on one 7610.
What's new in Release 1.6.0:
--------------------------
Support for MP4 format.
Support for M4A format, aka, the iTunes(TM) format. This format is exactly same as mp4,
but in order to use it, youŽll have to rename the file extension from m4a to mp4.
Capability to choose which plugin will be used. Note that the plugin that you choose might
not be fully compatible with OggPlay (OvController, for example).
A little bunch of bug fixes.
What's new in Release 1.5.1:
--------------------------
Some bug fixes related to MP3 and AAC reading on the Nokia 7610:
+ Forward/Rewind now functional
+ Volume not going back to maximum level, when changing tune.
Ogg files can now be played using "Nokia Music Player", in the very
unlikely event that OggPlay UI is not preferred.
What's new in Release 1.5.0:
--------------------------
OggPlay nows plays MP3 and AAC in addition to Ogg file format, depending
on the phone capabilities.